<?xml version="1.0" encoding="UTF-8"?>
<!--RS Beats Technology™ -->
<CAgitatedTriggers>
	<Reactions>
		<Item key="Intimidate">
			<Type>AT_Intimidate</Type>
			<TimeBeforeInitialReaction>
				<Min value="0.3" />
				<Max value="1.0" />
			</TimeBeforeInitialReaction>
			<TimeAfterLastSuccessfulReaction>
				<Min value="15.0" />
				<Max value="25.0" />
			</TimeAfterLastSuccessfulReaction>
			<TimeAfterInitialReactionFailure>
				<Min value="15.0" />
				<Max value="25.0" />
			</TimeAfterInitialReactionFailure>
			<MaxReactions value="1" />
			<Flags>DisableWhenAgitated DisableWhenFriendlyIsAgitated MustBeUsingScenario MustBeStationary</Flags>
		</Item>
		<Item key="LoiteringOnFootFromFront">
			<Type>AT_Loitering</Type>
			<TimeBeforeInitialReaction>
				<Min value="0.35" />
				<Max value="0.6" />
			</TimeBeforeInitialReaction>
			<MinDotToTarget value="0.0" />
			<MaxTargetSpeed value="0.5" />
			<MaxReactions value="1" />
			<Flags>DisableWhenAgitated DisableWhenFriendlyIsAgitated MustBeUsingScenarioBeforeInitialReaction NoLineOfSightNeeded MustBeOnFoot MustBeStationary</Flags>
		</Item>
		<Item key="LoiteringOnFootFromBehind">
			<Type>AT_Loitering</Type>
			<TimeBeforeInitialReaction>
				<Min value="3.5" />
				<Max value="5.0" />
			</TimeBeforeInitialReaction>
			<MaxDotToTarget value="0.0" />
			<MaxTargetSpeed value="0.5" />
			<MaxReactions value="1" />
			<Flags>DisableWhenAgitated DisableWhenFriendlyIsAgitated MustBeUsingScenarioBeforeInitialReaction NoLineOfSightNeeded MustBeOnFoot MustBeStationary</Flags>
		</Item>
		<Item key="LoiteringInVehicle">
			<Type>AT_Loitering</Type>
			<TimeBeforeInitialReaction>
				<Min value="4.5" />
				<Max value="6.0" />
			</TimeBeforeInitialReaction>
			<MaxReactions value="1" />
			<Flags>DisableWhenAgitated DisableWhenFriendlyIsAgitated TargetMustBeOnFoot MustBeInVehicle MustBeStationary</Flags>
		</Item>
		<Item key="Following">
			<Type>AT_Following</Type>
			<TimeBeforeInitialReaction>
				<Min value="8.0" />
				<Max value="12.0" />
			</TimeBeforeInitialReaction>
			<TimeBetweenEscalatingReactions>
				<Min value="2.5" />
				<Max value="3.5" />
			</TimeBetweenEscalatingReactions>
			<MaxDotToTarget value="0.707" />
			<MaxReactions value="1" />
			<Flags>MustBeWanderingBeforeInitialReaction NoLineOfSightNeeded DisableWhenStill</Flags>
		</Item>
		<Item key="TerritoryIntruded">
			<Type>AT_TerritoryIntruded</Type>
			<TimeBeforeInitialReaction>
				<Min value="0.1" />
				<Max value="1.5" />
			</TimeBeforeInitialReaction>
			<MaxReactions value="1" />
			<Flags>MustBeUsingScenarioBeforeInitialReaction UseDistanceFromScenario MustBeUsingATerritorialScenario</Flags>
		</Item>
		<Item key="DogTerritoryIntruded">
			<Type>AT_TerritoryIntruded</Type>
			<TimeBeforeInitialReaction>
				<Min value="0.1" />
				<Max value="1.5" />
			</TimeBeforeInitialReaction>
			<MaxReactions value="1" />
			<Flags>MustBeUsingScenarioBeforeInitialReaction UseDistanceFromScenario MustBeUsingATerritorialScenario NoLineOfSightNeeded</Flags>
		</Item>
	</Reactions>
	<Sets>
		<Item key="Default">
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.000000" />
					<Reaction>LoiteringOnFootFromFront</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.000000" />
					<Reaction>LoiteringOnFootFromBehind</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="3.000000" />
					<Reaction>Following</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Reaction>TerritoryIntruded</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Gang">
			<Parent>Default</Parent>
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.500000" />
					<Reaction>LoiteringInVehicle</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Chances value="0.25" />
					<Distance value="10.0" />
					<Reaction>Intimidate</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Biker">
			<Parent>Gang</Parent>
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Chances value="0.5" />
					<Distance value="10.0" />
					<Reaction>Intimidate</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Family">
			<Parent>Gang</Parent>
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.000000" />
					<Reaction>LoiteringOnFootFromFront</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.000000" />
					<Reaction>LoiteringOnFootFromBehind</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.500000" />
					<Reaction>LoiteringInVehicle</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="3.000000" />
					<Reaction>Following</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
					</PedTypes>
					<Chances value="0.5" />
					<Distance value="10.0" />
					<Reaction>Intimidate</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Vagos">
			<Parent>Gang</Parent>
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
					</PedTypes>
					<Chances value="0.5" />
					<Distance value="10.0" />
					<Reaction>Intimidate</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="LawEnforcement">
			<Parent>Default</Parent>
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="1.500000" />
					<Reaction>LoiteringInVehicle</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Animal">
			<Triggers />
		</Item>
		<Item key="GuardDog">
			<Triggers>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Reaction>DogTerritoryIntruded</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="3.00000" />
					<Reaction>LoiteringOnFootFromFront</Reaction>
				</Item>
				<Item>
					<PedTypes>
						<Item>PLAYER_0</Item>
						<Item>PLAYER_1</Item>
						<Item>PLAYER_2</Item>
					</PedTypes>
					<Distance value="3.00000" />
					<Reaction>LoiteringOnFootFromBehind</Reaction>
				</Item>
			</Triggers>
		</Item>
		<Item key="Hooker">
			<Parent>Default</Parent>
			<Flags>IgnoreHonkedAt</Flags>
		</Item>
	</Sets>
</CAgitatedTriggers>
