<?xml version="1.0" encoding="UTF-8"?>
<CBrawlingStyleManager>
  <aBrawlingData>
    <Item>
      <Name>BS_MICHAEL</Name>
      <TargetRadius value="2.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="3000" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="2000" />
      <AttackFrequencyBestFighterMinInMs value="100" />
      <AttackFrequencyBestFighterMaxInMs value="1500" />
      <AttackRangeMax value="3.000000" />
      <AttackProbabilityToComboMin value="0.600000" />
      <AttackProbabilityToComboMax value="0.850000" />
      <ProbabilityToBeDazedMin value="0.300000" />
      <ProbabilityToBeDazedMax value="0.100000" />
      <BlockProbabilityMin value="0.050000" />
      <BlockProbabilityMax value="0.350000" />
      <CounterProbabilityMin value="0.050000" />
      <CounterProbabilityMax value="0.350000" />
      <TauntFrequencyMinInMs value="3000" />
      <TauntFrequencyMaxInMs value="5000" />
      <TauntProbability value="0.900000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.600000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_TREVOR</Name>
      <TargetRadius value="2.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="3000" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="2000" />
      <AttackFrequencyBestFighterMinInMs value="100" />
      <AttackFrequencyBestFighterMaxInMs value="1500" />
      <AttackRangeMax value="3.000000" />
      <AttackProbabilityToComboMin value="0.600000" />
      <AttackProbabilityToComboMax value="0.850000" />
      <ProbabilityToBeDazedMin value="0.300000" />
      <ProbabilityToBeDazedMax value="0.100000" />
      <BlockProbabilityMin value="0.050000" />
      <BlockProbabilityMax value="0.350000" />
      <CounterProbabilityMin value="0.050000" />
      <CounterProbabilityMax value="0.350000" />
      <TauntFrequencyMinInMs value="3000" />
      <TauntFrequencyMaxInMs value="5000" />
      <TauntProbability value="0.900000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.600000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_FRANKLIN</Name>
      <TargetRadius value="2.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="3000" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="2000" />
      <AttackFrequencyBestFighterMinInMs value="100" />
      <AttackFrequencyBestFighterMaxInMs value="1500" />
      <AttackRangeMax value="3.000000" />
      <AttackProbabilityToComboMin value="0.600000" />
      <AttackProbabilityToComboMax value="0.850000" />
      <ProbabilityToBeDazedMin value="0.300000" />
      <ProbabilityToBeDazedMax value="0.100000" />
      <BlockProbabilityMin value="0.050000" />
      <BlockProbabilityMax value="0.350000" />
      <CounterProbabilityMin value="0.050000" />
      <CounterProbabilityMax value="0.350000" />
      <TauntFrequencyMinInMs value="3000" />
      <TauntFrequencyMaxInMs value="5000" />
      <TauntProbability value="0.900000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.600000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_AI</Name>
      <TargetRadius value="2.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="3000" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="2000" />
      <AttackFrequencyBestFighterMinInMs value="100" />
      <AttackFrequencyBestFighterMaxInMs value="1500" />
      <AttackRangeMax value="3.000000" />
      <AttackProbabilityToComboMin value="0.600000" />
      <AttackProbabilityToComboMax value="0.850000" />
      <ProbabilityToBeDazedMin value="0.250000" />
      <ProbabilityToBeDazedMax value="0.100000" />
      <BlockProbabilityMin value="0.050000" />
      <BlockProbabilityMax value="0.350000" />
      <CounterProbabilityMin value="0.050000" />
      <CounterProbabilityMax value="0.350000" />
      <TauntFrequencyMinInMs value="3000" />
      <TauntFrequencyMaxInMs value="5000" />
      <TauntProbability value="0.900000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.600000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_ANIMAL</Name>
      <TargetRadius value="1.500000" />
      <KeepMovingWhilePathingDistance value="12.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="3000" />
      <SeekModeScanTimeMax value="6000" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_CAT</Name>
      <TargetRadius value="1.500000" />
      <KeepMovingWhilePathingDistance value="12.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="3000" />
      <SeekModeScanTimeMax value="6000" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_DOG</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="true" />
    </Item>
    <Item>
      <Name>BS_COUGAR</Name>
      <TargetRadius value="1.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="true" />
    </Item>
    <Item>
      <Name>BS_DOG_RETRIEVER</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_DOG_SMALL</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_TIGER_SHARK</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
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      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_HAMMERHEAD_SHARK</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
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      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
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      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_KILLER_WHALE</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
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      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
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      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
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      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
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      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_BOAR</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
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      <AttackProbabilityToComboMin value="0.000000" />
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      <ProbabilityToBeDazedMin value="0.000000" />
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      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
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      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_PIG</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <AttackProbabilityToComboMin value="0.000000" />
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      <ProbabilityToBeDazedMin value="0.000000" />
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      <CounterProbabilityMax value="0.000000" />
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      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_COYOTE</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <ProbabilityToBeDazedMin value="0.000000" />
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      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_DEER</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_HEN</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
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      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_RABBIT</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
    <Item>
      <Name>BS_COW</Name>
      <TargetRadius value="1.000000" />
      <KeepMovingWhilePathingDistance value="6.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="1500" />
      <MeleeMovementMBR value="3.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="3000" />
      <AttackFrequencyBestFighterMinInMs value="250" />
      <AttackFrequencyBestFighterMaxInMs value="2500" />
      <AttackRangeMax value="2.500000" />
      <AttackProbabilityToComboMin value="0.000000" />
      <AttackProbabilityToComboMax value="0.000000" />
      <ProbabilityToBeDazedMin value="0.000000" />
      <ProbabilityToBeDazedMax value="0.000000" />
      <BlockProbabilityMin value="0.000000" />
      <BlockProbabilityMax value="0.000000" />
      <CounterProbabilityMin value="0.000000" />
      <CounterProbabilityMax value="0.000000" />
      <TauntFrequencyMinInMs value="5000" />
      <TauntFrequencyMaxInMs value="7500" />
      <TauntProbability value="0.750000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.900000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>
  </aBrawlingData>
</CBrawlingStyleManager>
